
During PAWS, students and teachers had the opportunity to program Minecraft characters to perform several actions, from harvesting resources to building a house. Hour of Code activities kicked off with high schoolers accessing the site through Schoology and then completing each level of tasks.

Middle schoolers then joined in during their own PAWS.
For the second year in a row, we had a successful hour of code. And to continue promoting programming, our own programming class will be hosting two game days on Thursday and Friday in the cafeteria during lunch. Students will be able to play games created by other students and provide constructive feedback to the game designers. We hope to boost both the number of students interested in programming in general as well as enrollment in the Academy's programming classes in particular.
